AI Insights · Timothy · April 2024
Top 5 Anime Games Apps Performance in Norway - Q1 2024
Discover the performance trends of the top 5 anime games on a unified platform in Norway during Q1 2024, including metrics for weekly downloads, revenue, and active users.
In the first quarter of 2024, anime games have shown varied performance metrics on a unified platform in Norway. Here’s a closer look at the top 5 anime games and their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
DRAGON BALL LEGENDS started the quarter with a significant weekly revenue of around $10.7K but experienced a downward trend, reaching a low of approximately $1.4K in early February before rebounding to about $6.1K by the end of February. Weekly downloads hovered between 115 to 212, with a slight increase towards the end of March. Active users remained relatively stable, fluctuating between 2.4K and 2.7K throughout the quarter.
The Seven Deadly Sins saw its weekly revenue peak at approximately $8.4K in the first week of January, followed by a decline to around $887 by the end of February. A notable spike occurred in early March, with revenue reaching $6.2K. Downloads started at 68 and dropped to as low as 14 in late February, before slightly increasing to 76 by the end of March. Active users showed a slight decline from 706 at the beginning of January to 564 by the end of March.
DRAGON BALL Z DOKKAN BATTLE exhibited varied revenue trends, starting at $3.7K and peaking at around $6.2K in mid-February, before dropping to $485 in mid-March. Weekly downloads fluctuated between 29 and 97, while active users remained steady, ranging from 1.2K to 1.4K throughout the quarter.
Black Clover M experienced a peak weekly revenue of approximately $2.8K in mid-February but saw a significant decrease to around $432 by the end of February. Downloads ranged from 65 to 167, showing some fluctuations but no significant upward or downward trends. Active users increased from 1.1K in early January to 1.5K by mid-March.
ONE PIECE Bounty Rush had a relatively stable revenue, starting at $1.3K and peaking at around $2.3K in mid-February. Weekly downloads varied between 54 and 248, while active users fluctuated between 786 and 1K, showing minor changes throughout the quarter.
For more detailed insights and data, visit Sensor Tower.